Class SceneSectionStreamingSystem
Inherited Members
Namespace: Unity.Scenes
Syntax
[ExecuteAlways]
[UpdateInGroup(typeof(SceneSystemGroup))]
[UpdateAfter(typeof(ResolveSceneReferenceSystem))]
public class SceneSectionStreamingSystem : SystemBase
Properties
Name | Description |
---|---|
ConcurrentSectionStreamCount | The maximum amount of sections that will be streamed in concurrently. This defaults to 4. |
MaximumWorldsMovedPerUpdate | The maximum amount of streaming worlds that will be moved into the main world per update. This defaults to 1. |
Methods
Name | Description |
---|---|
OnCreate() | |
OnDestroy() | |
OnUpdate() |