Enum WorldSystemFilterFlags
For internal use only.
Namespace: Unity.Entities
Syntax
[Flags]
public enum WorldSystemFilterFlags : uint
Remarks
Defines where internal Unity systems should be created. The existence of these flags and the specialized Worlds they represent are subject to change.
Fields
Name | Description | Value |
---|---|---|
All | Flag to include all system groups defined above as well as systems decorated with [DisableAutoCreation]. |
|
Default | The default World. Systems without a [WorldSystemFilter] attribute are by default placed in this world. |
|
DotsRuntimeGameObjectConversion | Conversion systems that should run for Dots runtime. Example: Tiny renderer conversion systems |
|
Editor | The main World created when running in the Editor. Example: Editor LiveConversion system |
|
EntitySceneOptimizations | A specialized World created for optimizing scene rendering. |
|
GameObjectConversion | A specialized World created for converting GameObjects to entities. |
|
HybridGameObjectConversion | Conversion systems that should run for Hybrid. Example: Hybrid renderer conversion systems |
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ProcessAfterLoad | A specialized World created for processing a scene after load. |