Class World
Namespace: Unity.Entities
Syntax
public class World : IDisposable
Constructors
Name | Description |
---|---|
World(String, WorldFlags) | |
World(String, WorldFlags, AllocatorManager.AllocatorHandle) |
Properties
Name | Description |
---|---|
All | |
DefaultGameObjectInjectionWorld | |
EntityManager | |
Flags | |
IsCreated | |
MaximumDeltaTime | |
Name | |
QuitUpdate | |
SequenceNumber | |
Systems | |
Time | |
TimeSingleton | |
Unmanaged | Gives access to the unmanaged data of an instance of the World. This is useful when your code needs to run with Burst. |
UpdateAllocator | |
Version |