Method RemoveWorldFromCurrentPlayerLoop
RemoveWorldFromCurrentPlayerLoop(World)
Remove all of this World's systems from the currently active player loop.
Declaration
public static void RemoveWorldFromCurrentPlayerLoop(World world)
Parameters
Type | Name | Description |
---|---|---|
World | world | All systems in the current player loop owned by this World will be removed from the player loop. |
Remarks
This is a convenience wrapper around RemoveWorldToPlayerLoop() that retrieves the current player loop, removes a World's systems from it, and sets the modified copy as the new active player loop.
Note that modifications to the active player loop do not take effect until to the next iteration through the player loop.