Struct EntityManagerDiffer
The EntityManagerDiffer is used to efficiently track changes to a given world over time.
Namespace: Unity.Entities
Syntax
public struct EntityManagerDiffer : IDisposable
Constructors
Name | Description |
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EntityManagerDiffer(EntityManager, Allocator, EntityQueryDesc) |
Methods
Name | Description |
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Dispose() | |
GetChanges(EntityManagerDifferOptions, Allocator) | Generates a detailed change set for the world. All entities to be considered for diffing must have the EntityGuid component with a unique value. |