Struct SceneSection
Namespace: Unity.Entities
Syntax
[Serializable]
public struct SceneSection : ISharedComponentData, IEquatable<SceneSection>
Fields
SceneGUID
Declaration
public Hash128 SceneGUID
Field Value
| Type | Description | 
|---|---|
| Hash128 | 
Section
Declaration
public int Section
Field Value
| Type | Description | 
|---|---|
| Int32 | 
Methods
Equals(SceneSection)
Declaration
public bool Equals(SceneSection other)
Parameters
| Type | Name | Description | 
|---|---|---|
| SceneSection | other | 
Returns
| Type | Description | 
|---|---|
| Boolean | 
GetHashCode()
Declaration
public override int GetHashCode()
Returns
| Type | Description | 
|---|---|
| Int32 |