Struct SceneSectionBundle
Syntax
[Serializable]
public struct SceneSectionBundle : ISharedComponentData, IEquatable<SceneSectionBundle>, IRefCounted
Constructors
SceneSectionBundle(UnityEngine.AssetBundle)
Declaration
public SceneSectionBundle(UnityEngine.AssetBundle bundle)
Parameters
Type |
Name |
Description |
UnityEngine.AssetBundle |
bundle |
|
Fields
Bundle
Declaration
public UnityEngine.AssetBundle Bundle
Field Value
Type |
Description |
UnityEngine.AssetBundle |
|
Methods
Equals(SceneSectionBundle)
Declaration
public bool Equals(SceneSectionBundle other)
Parameters
Returns
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Overrides
Release()
Declaration
Implements
Retain()
Declaration
Implements