Class WorldSystemFilterAttribute
For internal use only.
Namespace: Unity.Entities
Syntax
[AttributeUsage(AttributeTargets.Class)]
public sealed class WorldSystemFilterAttribute : Attribute, _Attribute
Remarks
Defines where internal Unity systems should be created. The existence of these Worlds is subject to change.
Constructors
WorldSystemFilterAttribute(WorldSystemFilterFlags)
For internal use only.
Declaration
public WorldSystemFilterAttribute(WorldSystemFilterFlags flags)
Parameters
| Type | Name | Description |
|---|---|---|
| WorldSystemFilterFlags | flags | Defines where internal Unity systems should be created. |
Fields
FilterFlags
The World the system belongs in.
Declaration
public WorldSystemFilterFlags FilterFlags
Field Value
| Type | Description |
|---|---|
| WorldSystemFilterFlags |