Job extensions
The Unity C# job system lets you run code on multiple threads. The system provides scheduling, parallel processing, and multi-threaded safety. The job system is a core Unity module that provides the general purpose interfaces and classes to create and run jobs (whether or not you are using ECS).
These interfaces include:
- IJob: Create a job that runs on any thread or core, which the job system scheduler determines.
- IJobParallelFor: Create a job that can run on multiple threads in parallel to process the elements of a NativeContainer.
- IJobExtensions: Provides extension methods to run IJobs.
- IJobParalllelForExtensions: Provides extension methods to run IJobParallelFor jobs.
- JobHandle: A handle to access a scheduled job. You can also use
JobHandle
instances to specify dependencies between jobs.
For an overview of the jobs system see C# Job System in the Unity User Manual.
The Jobs package extends the job system to support ECS. It contains: