Enum WorldFlags
Specify all traits a World can have.
Namespace: Unity.Entities
Syntax
public enum WorldFlags : byte
Fields
Name | Description | Value |
---|---|---|
Conversion | World on which conversion systems run to transform authoring data to runtime data. |
|
Editor | ||
Game | ||
Live | The main World for a game/application. This flag is combined with Editor, Game and Simulation. |
|
None | Default WorldFlags value. |
|
Shadow | World representing a previous state of another World typically to compute a diff of runtime data - for example useful for undo/redo or Live Link. |
|
Simulation | Any additional Live World running in the application for background processes that queue up data for other Live World (ie. physics, AI simulation, networking, etc.). |
|
Staging | World in which temporary results are staged before being moved into a Live World. Typically combined with Conversion to represent an intermediate step in the full conversion process. |
|
Streaming | Dedicated World for managing incoming streamed data to the Player. |