docs.unity3d.com
    Show / Hide Table of Contents

    Method GetSystems

    GetSystems(WorldSystemFilterFlags, WorldSystemFilterFlags)

    Return an array of all System types available to the runtime matching the WorldSystemFilterFlags. By default, all systems available to the runtime is returned.

    Declaration
    public static IReadOnlyList<Type> GetSystems(WorldSystemFilterFlags filterFlags = default(WorldSystemFilterFlags), WorldSystemFilterFlags requiredFlags = default(WorldSystemFilterFlags))
    Parameters
    Type Name Description
    WorldSystemFilterFlags filterFlags
    WorldSystemFilterFlags requiredFlags
    Returns
    Type Description
    IReadOnlyList<Type>
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023