Enum WorldSystemFilterFlags
For internal use only.
Namespace: Unity.Entities
Syntax
public enum WorldSystemFilterFlags : uint
Remarks
Defines where internal Unity systems should be created. The existence of these flags and the specialized Worlds they represent are subject to change.
Fields
| Name | Description | Value |
|---|---|---|
| All | Flag to include all system groups defined above as well as systems decorated with [DisableAutoCreation]. |
|
| Default | The default World. Systems without a [WorldSystemFilter] attribute are by default placed in this world. |
|
| DotsRuntimeGameObjectConversion | Conversion systems that should run for Dots runtime. Example: Tiny renderer conversion systems |
|
| Editor | The main World created when running in the Editor. Example: Editor LiveLink system |
|
| EntitySceneOptimizations | A specialized World created for optimizing scene rendering. |
|
| GameObjectConversion | A specialized World created for converting GameObjects to entities. |
|
| HybridGameObjectConversion | Conversion systems that should run for Hybrid. Example: Hybrid renderer conversion systems |
|
| ProcessAfterLoad | A specialized World created for processing a scene after load. |