Struct EntityCommandBuffer.ParallelWriter
Allows concurrent (deterministic) command buffer recording.
Namespace: Unity.Entities
Syntax
public struct ParallelWriter
Methods
| Name | Description |
|---|---|
| AddBuffer<T>(Int32, Entity) | |
| AddComponent(Int32, Entity, ComponentType) | |
| AddComponent(Int32, Entity, ComponentTypes) | Records a command to add one or more components to an entity. |
| AddComponent<T>(Int32, Entity) | |
| AddComponent<T>(Int32, Entity, T) | |
| AddSharedComponent<T>(Int32, Entity, T) | |
| AppendToBuffer<T>(Int32, Entity, T) | Appends a single element to the end of a dynamic buffer component. |
| CreateEntity(Int32) | Create an entity with no components. |
| CreateEntity(Int32, EntityArchetype) | Create an entity with specified archetype. |
| DestroyEntity(Int32, Entity) | |
| Instantiate(Int32, Entity) | |
| RemoveComponent(Int32, Entity, ComponentType) | |
| RemoveComponent(Int32, Entity, ComponentTypes) | Records a command to remove one or more components from an entity. |
| RemoveComponent<T>(Int32, Entity) | |
| SetBuffer<T>(Int32, Entity) | |
| SetComponent<T>(Int32, Entity, T) | |
| SetSharedComponent<T>(Int32, Entity, T) |