Struct EntityCommandBuffer.ParallelWriter
Allows concurrent (deterministic) command buffer recording.
Namespace: Unity.Entities
Syntax
public struct ParallelWriter
Methods
Name | Description |
---|---|
AddBuffer<T>(Int32, Entity) | |
AddComponent(Int32, Entity, ComponentType) | |
AddComponent(Int32, Entity, ComponentTypes) | Records a command to add one or more components to an entity. |
AddComponent<T>(Int32, Entity) | |
AddComponent<T>(Int32, Entity, T) | |
AddSharedComponent<T>(Int32, Entity, T) | |
AppendToBuffer<T>(Int32, Entity, T) | Appends a single element to the end of a dynamic buffer component. |
CreateEntity(Int32) | Create an entity with no components. |
CreateEntity(Int32, EntityArchetype) | Create an entity with specified archetype. |
DestroyEntity(Int32, Entity) | |
Instantiate(Int32, Entity) | |
RemoveComponent(Int32, Entity, ComponentType) | |
RemoveComponent(Int32, Entity, ComponentTypes) | Records a command to remove one or more components from an entity. |
RemoveComponent<T>(Int32, Entity) | |
SetBuffer<T>(Int32, Entity) | |
SetComponent<T>(Int32, Entity, T) | |
SetSharedComponent<T>(Int32, Entity, T) |