docs.unity3d.com
    Show / Hide Table of Contents

    Field UpdateCallback

    An optional callback. If set, this group's systems will be updated in a loop while this callback returns true. This can be used to implement custom processing before/after update (first call should return true, second should return false), or to run a group's systems multiple times (return true more than once).

    The group is passed as the first parameter.

    Namespace: Unity.Entities
    Syntax
    public Func<ComponentSystemGroup, bool> UpdateCallback
    Returns
    Type Description
    Func<ComponentSystemGroup, Boolean>
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023