Field UpdateCallback
An optional callback. If set, this group's systems will be updated in a loop while this callback returns true. This can be used to implement custom processing before/after update (first call should return true, second should return false), or to run a group's systems multiple times (return true more than once).
The group is passed as the first parameter.
Namespace: Unity.Entities
Syntax
public Func<ComponentSystemGroup, bool> UpdateCallback
Returns
Type | Description |
---|---|
Func<ComponentSystemGroup, Boolean> |