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    Method ForkSettings

    ForkSettings(Byte)

    Extremely specialized use that is a (hopefully) temporary workaround our inability to generate multiple prefabs into the same World from the same source. Temporary because we want to switch to BlobAsset prefabs, but until then we need a way to avoid duplication of EntityGuids for these multiple prefabs. So we reserve space for a "namespace ID" in the EntityGuid, where if nonzero it is up to the developer to manage.

    Declaration
    public GameObjectConversionSettings ForkSettings(byte entityGuidNamespaceID)
    Parameters
    Type Name Description
    Byte entityGuidNamespaceID
    Returns
    Type Description
    GameObjectConversionSettings
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