Method ForkSettings
ForkSettings(Byte)
Extremely specialized use that is a (hopefully) temporary workaround our inability to generate multiple prefabs
into the same World from the same source. Temporary because we want to switch to BlobAsset prefabs, but until
then we need a way to avoid duplication of EntityGuids for these multiple prefabs. So we reserve space for a
"namespace ID" in the EntityGuid, where if nonzero it is up to the developer to manage.
 
Declaration
public GameObjectConversionSettings ForkSettings(byte entityGuidNamespaceID)
 
Parameters
| Type | 
Name | 
Description | 
| Byte | 
entityGuidNamespaceID | 
 | 
Returns