Class World
Syntax
public class World : IDisposable
Constructors
World(String)
Declaration
public World(string name)
Parameters
Type |
Name |
Description |
String |
name |
|
Fields
Flags
Declaration
public readonly WorldFlags Flags
Field Value
Properties
All
Declaration
public static World.NoAllocReadOnlyCollection<World> All { get; }
Property Value
DefaultGameObjectInjectionWorld
Declaration
public static World DefaultGameObjectInjectionWorld { get; set; }
Property Value
EntityManager
Declaration
public EntityManager EntityManager { get; }
Property Value
IsCreated
Declaration
public bool IsCreated { get; }
Property Value
Name
Declaration
public string Name { get; }
Property Value
QuitUpdate
Declaration
public bool QuitUpdate { get; set; }
Property Value
SequenceNumber
Declaration
public ulong SequenceNumber { get; }
Property Value
Systems
Declaration
public World.NoAllocReadOnlyCollection<ComponentSystemBase> Systems { get; }
Property Value
Time
Declaration
public TimeData Time { get; }
Property Value
TimeSingleton
Declaration
protected Entity TimeSingleton { get; }
Property Value
Unmanaged
Declaration
public WorldUnmanaged Unmanaged { get; }
Property Value
Version
Declaration
public int Version { get; }
Property Value
Methods
AddSystem<T>(T)
Declaration
public T AddSystem<T>(T system)
where T : ComponentSystemBase
Parameters
Type |
Name |
Description |
T |
system |
|
Returns
Type Parameters
CreateSystem(Type)
Declaration
public ComponentSystemBase CreateSystem(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
Returns
CreateSystem<T>()
Declaration
public T CreateSystem<T>()
where T : ComponentSystemBase, new()
Returns
Type Parameters
DestroyAllSystemsAndLogException()
Declaration
public void DestroyAllSystemsAndLogException()
DestroySystem(ComponentSystemBase)
Declaration
public void DestroySystem(ComponentSystemBase system)
Parameters
Dispose()
Declaration
DisposeAllWorlds()
Declaration
public static void DisposeAllWorlds()
GetExistingSystem(Type)
Declaration
public ComponentSystemBase GetExistingSystem(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
Returns
GetExistingSystem<T>()
Declaration
public T GetExistingSystem<T>()
where T : ComponentSystemBase
Returns
Type Parameters
GetOrCreateSystem(Type)
Declaration
public ComponentSystemBase GetOrCreateSystem(Type type)
Parameters
Type |
Name |
Description |
Type |
type |
|
Returns
GetOrCreateSystem<T>()
Declaration
public T GetOrCreateSystem<T>()
where T : ComponentSystemBase
Returns
Type Parameters
GetOrCreateSystemsAndLogException(Type[])
Declaration
public ComponentSystemBase[] GetOrCreateSystemsAndLogException(Type[] types)
Parameters
Type |
Name |
Description |
Type[] |
types |
|
Returns
PopTime()
Declaration
PushTime(TimeData)
Declaration
public void PushTime(TimeData newTimeData)
Parameters
Type |
Name |
Description |
TimeData |
newTimeData |
|
SetTime(TimeData)
Declaration
public void SetTime(TimeData newTimeData)
Parameters
Type |
Name |
Description |
TimeData |
newTimeData |
|
ToString()
Declaration
public override string ToString()
Returns
Overrides
Update()
Declaration