Struct SceneReference
Namespace: Unity.Entities
Syntax
public struct SceneReference : IComponentData, IEquatable<SceneReference>
Fields
SceneGUID
Declaration
public Hash128 SceneGUID
Field Value
Type | Description |
---|---|
Hash128 |
Methods
Equals(SceneReference)
Declaration
public bool Equals(SceneReference other)
Parameters
Type | Name | Description |
---|---|---|
SceneReference | other |
Returns
Type | Description |
---|---|
Boolean |
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
Int32 |