Struct SceneSection
Namespace: Unity.Entities
Syntax
[Serializable]
public struct SceneSection : ISharedComponentData, IEquatable<SceneSection>
Fields
SceneGUID
Declaration
public Hash128 SceneGUID
Field Value
Type | Description |
---|---|
Hash128 |
Section
Declaration
public int Section
Field Value
Type | Description |
---|---|
System.Int32 |
Methods
Equals(SceneSection)
Declaration
public bool Equals(SceneSection other)
Parameters
Type | Name | Description |
---|---|---|
SceneSection | other |
Returns
Type | Description |
---|---|
System.Boolean |
GetHashCode()
Declaration
public override int GetHashCode()
Returns
Type | Description |
---|---|
System.Int32 |
Overrides
System.ValueType.GetHashCode()