Struct LinkedEntityGroup
The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities.
Namespace: Unity.Entities
Syntax
public struct LinkedEntityGroup : IBufferElementData
Remarks
Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy. EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically. EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.
Fields
Value
A child entity.
Declaration
public Entity Value
Field Value
Type | Description |
---|---|
Entity |
Operators
Implicit(Entity to LinkedEntityGroup)
Provides implicit conversion of an Entity to a LinkedEntityGroup element.
Declaration
public static implicit operator LinkedEntityGroup(Entity e)
Parameters
Type | Name | Description |
---|---|---|
Entity | e | The entity to convert |
Returns
Type | Description |
---|---|
LinkedEntityGroup | A new buffer element. |