Class ConvertToEntity
Inheritance
System.Object
ConvertToEntity
Syntax
public class ConvertToEntity : MonoBehaviour
Fields
ConversionMode
Declaration
public ConvertToEntity.Mode ConversionMode
Field Value
Methods
Declaration
public static void AddRecurse(EntityManager manager, Transform transform)
Parameters
ConvertAndInjectOriginal(GameObject)
Declaration
public static void ConvertAndInjectOriginal(GameObject root)
Parameters
Type |
Name |
Description |
GameObject |
root |
|
ConvertHierarchy(GameObject)
Declaration
public static void ConvertHierarchy(GameObject root)
Parameters
Type |
Name |
Description |
GameObject |
root |
|
Declaration
public static bool InjectOriginalComponents(World srcGameObjectWorld, EntityManager simulationWorld, Transform transform)
Parameters
Type |
Name |
Description |
World |
srcGameObjectWorld |
|
EntityManager |
simulationWorld |
|
Transform |
transform |
|
Returns
Type |
Description |
System.Boolean |
|