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    Struct SceneTag

    Namespace: Unity.Entities
    Syntax
    [Serializable]
    public struct SceneTag : ISharedComponentData, IEquatable<SceneTag>

    Fields

    SceneEntity

    Declaration
    public Entity SceneEntity
    Field Value
    Type Description
    Entity

    Methods

    Equals(SceneTag)

    Declaration
    public bool Equals(SceneTag other)
    Parameters
    Type Name Description
    SceneTag other
    Returns
    Type Description
    System.Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    System.Int32
    Overrides
    System.ValueType.GetHashCode()

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    System.String
    Overrides
    System.ValueType.ToString()
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