Struct LinkedEntityGroup
The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities.
Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy.
EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically.
EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.
Syntax
public struct LinkedEntityGroup : IBufferElementData
Fields
Value
Declaration
Field Value
Operators
Implicit(Entity to LinkedEntityGroup)
Declaration
public static implicit operator LinkedEntityGroup(Entity e)
Parameters
Type |
Name |
Description |
Entity |
e |
|
Returns