Class EntityQuery
A EntityQuery provides a queryDesc-based view of your component data.
Inheritance
Namespace: Unity.Entities
Syntax
public class EntityQuery : IDisposable
Remarks
A EntityQuery defines a view of your data based on a queryDesc for the set of component types that an archetype must contain in order for its chunks and entities to be included in the view. You can also exclude archetypes that contain specific types of components. For simple queriesDesc, you can create a EntityQuery based on an array of component types. The following example defines a EntityQuery that finds all entities with both RotationQuaternion and RotationSpeed components.
EntityQuery m_Group = GetEntityQuery(typeof(RotationQuaternion),
ComponentType.ReadOnly{RotationSpeed}());
The queryDesc uses ComponentType.ReadOnly
instead of the simpler typeof
expression
to designate that the system does not write to RotationSpeed. Always specify read only
when possible, since there are fewer constraints on read access to data, which can help
the Job scheduler execute your Jobs more efficiently.
For more complex queriesDesc, you can use an EntityQueryDesc instead of a simple list of component types.
Use the CreateEntityQuery(ComponentType[]) or GetEntityQuery(ComponentType[]) functions to get a EntityQuery instance.
Properties
IsEmptyIgnoreFilter
Ignore this EntityQuery if it has no entities in any of its archetypes.
Declaration
public bool IsEmptyIgnoreFilter { get; }
Property Value
Type | Description |
---|---|
System.Boolean | True if this EntityQuery has no entities. False if it has 1 or more entities. |
Methods
AddDependency(JobHandle)
Adds another job handle to this EntityQuery's dependencies.
Declaration
public void AddDependency(JobHandle job)
Parameters
Type | Name | Description |
---|---|---|
JobHandle | job |
CalculateLength()
Calculates the number of entities selected by this EntityQuery.
Declaration
public int CalculateLength()
Returns
Type | Description |
---|---|
System.Int32 | The number of entities based on the current EntityQuery properties. |
Remarks
The EntityQuery must run the queryDesc and apply any filters to calculate the entity count.
CompareComponents(NativeArray<ComponentType>)
Declaration
public bool CompareComponents(NativeArray<ComponentType> componentTypes)
Parameters
Type | Name | Description |
---|---|---|
NativeArray<ComponentType> | componentTypes |
Returns
Type | Description |
---|---|
System.Boolean |
CompareComponents(ComponentType[])
Declaration
public bool CompareComponents(ComponentType[] componentTypes)
Parameters
Type | Name | Description |
---|---|---|
ComponentType[] | componentTypes |
Returns
Type | Description |
---|---|
System.Boolean |
CompareQuery(EntityQueryDesc[])
Declaration
public bool CompareQuery(EntityQueryDesc[] queryDesc)
Parameters
Type | Name | Description |
---|---|---|
EntityQueryDesc[] | queryDesc |
Returns
Type | Description |
---|---|
System.Boolean |
CompleteDependency()
Ensures all jobs running on this EntityQuery complete.
Declaration
public void CompleteDependency()
CopyFromComponentDataArray<T>(NativeArray<T>)
Declaration
public void CopyFromComponentDataArray<T>(NativeArray<T> componentDataArray)
where T : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
NativeArray<T> | componentDataArray |
Type Parameters
Name | Description |
---|---|
T |
CopyFromComponentDataArray<T>(NativeArray<T>, out JobHandle)
Declaration
public void CopyFromComponentDataArray<T>(NativeArray<T> componentDataArray, out JobHandle jobhandle)
where T : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
NativeArray<T> | componentDataArray | |
JobHandle | jobhandle |
Type Parameters
Name | Description |
---|---|
T |
CreateArchetypeChunkArray(Allocator)
Creates an array with all the chunks in this EntityQuery. Waits for the GatherChunks job to complete here.
Declaration
public NativeArray<ArchetypeChunk> CreateArchetypeChunkArray(Allocator allocator)
Parameters
Type | Name | Description |
---|---|---|
Allocator | allocator | Allocator to use for the array. |
Returns
Type | Description |
---|---|
NativeArray<ArchetypeChunk> | NativeArray of all the chunks in this ComponentChunkIterator. |
CreateArchetypeChunkArray(Allocator, out JobHandle)
Creates an array with all the chunks in this EntityQuery. Gives the caller a job handle so it can wait for GatherChunks to finish.
Declaration
public NativeArray<ArchetypeChunk> CreateArchetypeChunkArray(Allocator allocator, out JobHandle jobhandle)
Parameters
Type | Name | Description |
---|---|---|
Allocator | allocator | Allocator to use for the array. |
JobHandle | jobhandle | Handle to the GatherChunks job used to fill the output array. |
Returns
Type | Description |
---|---|
NativeArray<ArchetypeChunk> | NativeArray of all the chunks in this ComponentChunkIterator. |
Dispose()
Declaration
public void Dispose()
GetCombinedComponentOrderVersion()
Declaration
public int GetCombinedComponentOrderVersion()
Returns
Type | Description |
---|---|
System.Int32 |
GetDependency()
Combines all dependencies in this EntityQuery into a single JobHandle.
Declaration
public JobHandle GetDependency()
Returns
Type | Description |
---|---|
JobHandle | JobHandle that represents the combined dependencies of this EntityQuery |
GetSingleton<T>()
Gets the value of a singleton component.
Declaration
public T GetSingleton<T>()
where T : struct, IComponentData
Returns
Type | Description |
---|---|
T | A copy of the singleton component. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
Remarks
A singleton component is a component of which only one instance exists in the world and which has been set with SetSingleton<T>(T).
Exceptions
Type | Condition |
---|---|
System.InvalidOperationException |
GetSingletonEntity()
Declaration
public Entity GetSingletonEntity()
Returns
Type | Description |
---|---|
Entity |
ResetFilter()
Resets this EntityQuery's filter.
Declaration
public void ResetFilter()
Remarks
Removes references to shared component data, if applicable, then resets the filter type to None.
SetFilter<SharedComponent1>(SharedComponent1)
Filters this EntityQuery so that it only selects entities with shared component values
matching the values specified by the sharedComponent1
parameter.
Declaration
public void SetFilter<SharedComponent1>(SharedComponent1 sharedComponent1)
where SharedComponent1 : struct, ISharedComponentData
Parameters
Type | Name | Description |
---|---|---|
SharedComponent1 | sharedComponent1 | The shared component values on which to filter. |
Type Parameters
Name | Description |
---|---|
SharedComponent1 | The type of shared component. (The type must also be one of the types used to create the EntityQuery. |
SetFilter<SharedComponent1, SharedComponent2>(SharedComponent1, SharedComponent2)
Filters this EntityQuery based on the values of two separate shared components.
Declaration
public void SetFilter<SharedComponent1, SharedComponent2>(SharedComponent1 sharedComponent1, SharedComponent2 sharedComponent2)
where SharedComponent1 : struct, ISharedComponentData where SharedComponent2 : struct, ISharedComponentData
Parameters
Type | Name | Description |
---|---|---|
SharedComponent1 | sharedComponent1 | Shared component values on which to filter. |
SharedComponent2 | sharedComponent2 | Shared component values on which to filter. |
Type Parameters
Name | Description |
---|---|
SharedComponent1 | The type of shared component. (The type must also be one of the types used to create the EntityQuery. |
SharedComponent2 | The type of shared component. (The type must also be one of the types used to create the EntityQuery. |
Remarks
The filter only selects entities for which both shared component values
specified by the sharedComponent1
and sharedComponent2
parameters match.
SetFilterChanged(ComponentType)
Filters out entities in chunks for which the specified component has not changed.
Declaration
public void SetFilterChanged(ComponentType componentType)
Parameters
Type | Name | Description |
---|---|---|
ComponentType | componentType | ComponentType to mark as changed on this EntityQuery's filter. |
Remarks
Saves a given ComponentType's index in RequiredComponents in this group's Changed filter.
SetFilterChanged(ComponentType[])
Filters out entities in chunks for which the specified components have not changed.
Declaration
public void SetFilterChanged(ComponentType[] componentType)
Parameters
Type | Name | Description |
---|---|---|
ComponentType[] | componentType | Array of up to two ComponentTypes to mark as changed on this EntityQuery's filter. |
Remarks
Saves given ComponentTypes' indices in RequiredComponents in this group's Changed filter.
SetSingleton<T>(T)
Sets the value of a singleton component.
Declaration
public void SetSingleton<T>(T value)
where T : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
T | value | An instance of type T containing the values to set. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
Remarks
For a component to be a singleton, there can be only one instance of that component in a World. The component must be the only component in its archetype and you cannot use the same type of component as a normal component.
To create a singleton, create an entity with the singleton component as its only component,
and then use SetSingleton()
to assign a value.
For example, if you had a component defined as:
public struct Singlet: IComponentData{ public int Value; }
You could create a singleton as follows:
var entityManager = World.Active.EntityManager;
var singletonEntity = entityManager.CreateEntity(typeof(Singlet));
var singletonGroup = entityManager.CreateEntityQuery(typeof(Singlet));
singletonGroup.SetSingleton<Singlet>(new Singlet {Value = 1});
You can set and get the singleton value from a EntityQuery or a ComponentSystem.
Exceptions
Type | Condition |
---|---|
System.InvalidOperationException | Thrown if more than one instance of this component type exists in the world or the component type appears in more than one archetype. |
ToComponentDataArray<T>(Allocator)
Creates a NativeArray containing the components of type T for the selected entities.
Declaration
public NativeArray<T> ToComponentDataArray<T>(Allocator allocator)
where T : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
Allocator | allocator | The type of memory to allocate. |
Returns
Type | Description |
---|---|
NativeArray<T> | An array containing the specified component for all the entities selected by the EntityQuery. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
Exceptions
Type | Condition |
---|---|
System.InvalidOperationException | Thrown if you ask for a component that is not part of the group. |
ToComponentDataArray<T>(Allocator, out JobHandle)
Creates a NativeArray containing the components of type T for the selected entities.
Declaration
public NativeArray<T> ToComponentDataArray<T>(Allocator allocator, out JobHandle jobhandle)
where T : struct, IComponentData
Parameters
Type | Name | Description |
---|---|---|
Allocator | allocator | The type of memory to allocate. |
JobHandle | jobhandle | A handle that you can use as a dependency for a Job that uses the NativeArray. |
Returns
Type | Description |
---|---|
NativeArray<T> | An array containing the specified component for all the entities selected by the EntityQuery. |
Type Parameters
Name | Description |
---|---|
T | The component type. |
ToEntityArray(Allocator)
Creates a NativeArray containing the selected entities.
Declaration
public NativeArray<Entity> ToEntityArray(Allocator allocator)
Parameters
Type | Name | Description |
---|---|---|
Allocator | allocator | The type of memory to allocate. |
Returns
Type | Description |
---|---|
NativeArray<Entity> | An array containing all the entities selected by the EntityQuery. |
Remarks
This version of the function blocks until the Job used to fill the array is complete.
ToEntityArray(Allocator, out JobHandle)
Creates a NativeArray containing the selected entities.
Declaration
public NativeArray<Entity> ToEntityArray(Allocator allocator, out JobHandle jobhandle)
Parameters
Type | Name | Description |
---|---|---|
Allocator | allocator | The type of memory to allocate. |
JobHandle | jobhandle | A handle that you can use as a dependency for a Job that uses the NativeArray. |
Returns
Type | Description |
---|---|
NativeArray<Entity> | An array containing all the entities selected by the EntityQuery. |