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    Struct DynamicBuffer<T>

    Namespace: Unity.Entities
    Syntax
    public struct DynamicBuffer<T>
        where T : struct
    Type Parameters
    Name Description
    T

    Properties

    Capacity

    The number of elements the buffer can hold.

    Declaration
    public int Capacity { get; }
    Property Value
    Type Description
    System.Int32

    IsCreated

    Declaration
    public bool IsCreated { get; }
    Property Value
    Type Description
    System.Boolean

    Item[Int32]

    Declaration
    public T this[int index] { get; set; }
    Parameters
    Type Name Description
    System.Int32 index
    Property Value
    Type Description
    T

    Length

    The number of elements the buffer holds.

    Declaration
    public int Length { get; }
    Property Value
    Type Description
    System.Int32

    Methods

    Add(T)

    Declaration
    public void Add(T elem)
    Parameters
    Type Name Description
    T elem

    AddRange(NativeArray<T>)

    Declaration
    public void AddRange(NativeArray<T> newElems)
    Parameters
    Type Name Description
    NativeArray<T> newElems

    AsNativeArray()

    Return a native array that aliases the buffer contents. The array is only legal to access as long as the buffer is not reallocated.

    Declaration
    public NativeArray<T> AsNativeArray()
    Returns
    Type Description
    NativeArray<T>

    Clear()

    Declaration
    public void Clear()

    CopyFrom(T[])

    Declaration
    public void CopyFrom(T[] v)
    Parameters
    Type Name Description
    T[] v

    CopyFrom(NativeArray<T>)

    Declaration
    public void CopyFrom(NativeArray<T> v)
    Parameters
    Type Name Description
    NativeArray<T> v

    CopyFrom(DynamicBuffer<T>)

    Declaration
    public void CopyFrom(DynamicBuffer<T> v)
    Parameters
    Type Name Description
    DynamicBuffer<T> v

    GetUnsafePtr()

    Declaration
    public void *GetUnsafePtr()
    Returns
    Type Description
    System.Void*

    Insert(Int32, T)

    Declaration
    public void Insert(int index, T elem)
    Parameters
    Type Name Description
    System.Int32 index
    T elem

    Reinterpret<U>()

    Declaration
    public DynamicBuffer<U> Reinterpret<U>()
        where U : struct
    Returns
    Type Description
    DynamicBuffer<U>
    Type Parameters
    Name Description
    U

    RemoveAt(Int32)

    Declaration
    public void RemoveAt(int index)
    Parameters
    Type Name Description
    System.Int32 index

    RemoveRange(Int32, Int32)

    Declaration
    public void RemoveRange(int index, int count)
    Parameters
    Type Name Description
    System.Int32 index
    System.Int32 count

    Reserve(Int32)

    Increases the buffer capacity without increasing its length.

    Declaration
    public void Reserve(int length)
    Parameters
    Type Name Description
    System.Int32 length

    The new buffer capacity.

    ResizeUninitialized(Int32)

    Increases the buffer capacity and length.

    Declaration
    public void ResizeUninitialized(int length)
    Parameters
    Type Name Description
    System.Int32 length

    The new length of the buffer.

    ToNativeArray(Allocator)

    Declaration
    public NativeArray<T> ToNativeArray(Allocator allocator)
    Parameters
    Type Name Description
    Allocator allocator
    Returns
    Type Description
    NativeArray<T>

    TrimExcess()

    Declaration
    public void TrimExcess()
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