Class DefaultTinyWorldInitialization | Package Manager UI website
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    Class DefaultTinyWorldInitialization

    Inheritance
    System.Object
    DefaultTinyWorldInitialization
    Namespace: Unity.Entities
    Syntax
    public static class DefaultTinyWorldInitialization

    Methods

    AddSystem(World, ComponentSystemBase)

    Call this to add a System that was manually constructed; normally these Systems are marked with [DisableAutoCreation].

    Declaration
    public static void AddSystem(World world, ComponentSystemBase system)
    Parameters
    Type Name Description
    World world
    ComponentSystemBase system

    Initialize(String)

    Initialize the Tiny World with all the boilerplate that needs to be done. ComponentSystems will be created and sorted into the high level ComponentSystemGroups.

    Declaration
    public static World Initialize(string worldName)
    Parameters
    Type Name Description
    System.String worldName
    Returns
    Type Description
    World
    Remarks

    The simple use case is:

    world = DefaultTinyWorldInitialization.InitializeWorld("main");

    However, it's common to need to set initialization data. That can be done with the following code:

      world = DefaultTinyWorldInitialization.InitializeWorld("main");
      TinyEnvironment env = world.TinyEnvironment();
      // set configuration variables...
      DefaultTinyWorldInitialization.InitializeSystems(world);
    See Also
    InitializeWorld(String)
    InitializeSystems(World)

    InitializeSystems(World)

    Initialize the ComponentSystems. See Initialize(String) for use.

    Declaration
    public static void InitializeSystems(World world)
    Parameters
    Type Name Description
    World world

    InitializeWorld(String)

    Initialize the World object. See Initialize(String) for use.

    Declaration
    public static World InitializeWorld(string worldName)
    Parameters
    Type Name Description
    System.String worldName
    Returns
    Type Description
    World
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