Class MaterialOverrideAsset
Represents a material property override asset.
Inherited Members
Object.InstantiateAsync<T>(T)
Object.InstantiateAsync<T>(T, Transform)
Object.InstantiateAsync<T>(T, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, Transform, Vector3, Quaternion)
Object.InstantiateAsync<T>(T, InstantiateParameters)
Object.InstantiateAsync<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.Instantiate<T>(T, InstantiateParameters)
Object.Instantiate<T>(T, Vector3, Quaternion, InstantiateParameters)
Object.FindObjectsByType<T>(FindObjectsSortMode)
Object.FindObjectsByType<T>(FindObjectsInactive, FindObjectsSortMode)
Object.FindFirstObjectByType<T>()
Object.FindAnyObjectByType<T>()
Object.FindFirstObjectByType<T>(FindObjectsInactive)
Object.FindAnyObjectByType<T>(FindObjectsInactive)
Namespace: Global Namespace
Assembly: Unity.Entities.Graphics.dll
Syntax
[CreateAssetMenu(fileName = "MaterialOverrideAsset", menuName = "Shader/Material Override Asset", order = 1)]
public class MaterialOverrideAsset : ScriptableObject
Remarks
This enables you to override material properties for an authoring GameObject.
Fields
material
The material to apply the overrides to.
Declaration
public Material material
Field Value
| Type | Description |
|---|---|
| Material |
overrideList
A list of material property overrides.
Declaration
public List<MaterialOverrideAsset.OverrideData> overrideList
Field Value
| Type | Description |
|---|---|
| List<MaterialOverrideAsset.OverrideData> |
Methods
GetTypeFromAttrs(OverrideData)
Gets the material property type from an OverrideData object.
Declaration
public Type GetTypeFromAttrs(MaterialOverrideAsset.OverrideData overrideData)
Parameters
| Type | Name | Description |
|---|---|---|
| MaterialOverrideAsset.OverrideData | overrideData | The OverrideDat to use. |
Returns
| Type | Description |
|---|---|
| Type | Returns the type of the material property. |
OnValidate()
Declaration
public void OnValidate()