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    Struct RenderMeshDescription

    Represents how to setup and configure Entities Graphics entities.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public struct RenderMeshDescription
    Remarks

    This is useful to convert GameObjects into entities, or to set component values on entities directly.

    Constructors

    Name Description
    RenderMeshDescription(Renderer)

    Construct a RenderMeshDescription using defaults from the given Renderer object.

    RenderMeshDescription(ShadowCastingMode, bool, MotionVectorGenerationMode, int, uint, LightProbeUsage, bool)

    Construct a RenderMeshDescription using the given values.

    Fields

    Name Description
    FilterSettings

    Filtering settings that determine when to draw the entity.

    LightProbeUsage

    Determines what kinds of light probes the entity uses, if any.

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