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    Struct EntitiesGraphicsStats

    Represents statistics that Entities Graphics collects during runtime.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public struct EntitiesGraphicsStats

    Fields

    Name Description
    BatchCount

    Total number of batches.

    BytesGPUMemoryUploadedCurr

    The number of bytes of GPU memory that Entities Graphics used to update changed entity data.

    BytesGPUMemoryUploadedMax

    The maximum number of bytes of GPU memory that Entities Graphics used to update changed entity data.

    BytesGPUMemoryUsed

    The total number of bytes of the GPU memory used including upload and fence memory.

    CameraMoveDistance

    Camera move distance since the last frame.

    ChunkCountAnyLod

    Total number of chunks if any of the LOD are enabled in ChunkInstanceLodEnabled entity.

    ChunkCountFullyIn

    Total number of chunks processed which are fully inside of the view frustum.

    ChunkCountInstancesProcessed

    Total number of chunks processed which are partially intersected with the view frustum.

    ChunkTotal

    Total number of chunks

    DrawCommandCount

    Accumulated number of the draw commands.

    DrawRangeCount

    Accumulated number of the draw ranges.

    InstanceTests

    Total number of instance checks across all LODs.

    LodChanged

    Number of enabled or disabled LODs in this frame.

    LodChunksTested

    Number of tested LOD chunks.

    LodNoRequirements

    Number of the culling chunks without LOD data.

    LodTotal

    Total number of LODs across all archetype entities chunks.

    RenderedInstanceCount

    Accumulated number of rendered entities across all threads.

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