Struct EntitiesGraphicsStats
Represents statistics that Entities Graphics collects during runtime.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
public struct EntitiesGraphicsStats
Fields
Name | Description |
---|---|
Batch |
Total number of batches. |
Bytes |
The number of bytes of GPU memory that Entities Graphics used to update changed entity data. |
Bytes |
The maximum number of bytes of GPU memory that Entities Graphics used to update changed entity data. |
Bytes |
The total number of bytes of the GPU memory used including upload and fence memory. |
Camera |
Camera move distance since the last frame. |
Chunk |
Total number of chunks if any of the LOD are enabled in ChunkInstanceLodEnabled entity. |
Chunk |
Total number of chunks processed which are fully inside of the view frustum. |
Chunk |
Total number of chunks processed which are partially intersected with the view frustum. |
Chunk |
Total number of chunks |
Draw |
Accumulated number of the draw commands. |
Draw |
Accumulated number of the draw ranges. |
Instance |
Total number of instance checks across all LODs. |
Lod |
Number of enabled or disabled LODs in this frame. |
Lod |
Number of tested LOD chunks. |
Lod |
Number of the culling chunks without LOD data. |
Lod |
Total number of LODs across all archetype entities chunks. |
Rendered |
Accumulated number of rendered entities across all threads. |