Struct EntitiesGraphicsStats
Represents statistics that Entities Graphics collects during runtime.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
public struct EntitiesGraphicsStats
Fields
Name | Description |
---|---|
BatchCount | Total number of batches. |
BytesGPUMemoryUploadedCurr | The number of bytes of GPU memory that Entities Graphics used to update changed entity data. |
BytesGPUMemoryUploadedMax | The maximum number of bytes of GPU memory that Entities Graphics used to update changed entity data. |
BytesGPUMemoryUsed | The total number of bytes of the GPU memory used including upload and fence memory. |
CameraMoveDistance | Camera move distance since the last frame. |
ChunkCountAnyLod | Total number of chunks if any of the LOD are enabled in ChunkInstanceLodEnabled entity. |
ChunkCountFullyIn | Total number of chunks processed which are fully inside of the view frustum. |
ChunkCountInstancesProcessed | Total number of chunks processed which are partially intersected with the view frustum. |
ChunkTotal | Total number of chunks |
DrawCommandCount | Accumulated number of the draw commands. |
DrawRangeCount | Accumulated number of the draw ranges. |
InstanceTests | Total number of instance checks across all LODs. |
LodChanged | Number of enabled or disabled LODs in this frame. |
LodChunksTested | Number of tested LOD chunks. |
LodNoRequirements | Number of the culling chunks without LOD data. |
LodTotal | Total number of LODs across all archetype entities chunks. |
RenderedInstanceCount | Accumulated number of rendered entities across all threads. |