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    Field BytesGPUMemoryUploadedCurr

    The number of bytes of GPU memory that Entities Graphics used to update changed entity data.

    Namespace: Unity.Rendering
    Assembly: solution.dll
    Syntax
    public long BytesGPUMemoryUploadedCurr
    Returns
    Type Description
    long
    Remarks

    For example, Entities Graphics must update the transform for entities that move, and the amount of data required to changed transforms contributes to this memory. This helps you understand how much entity data changes over time.

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