Field BytesGPUMemoryUploadedCurr
The number of bytes of GPU memory that Entities Graphics used to update changed entity data.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
public long BytesGPUMemoryUploadedCurr
Returns
Type | Description |
---|---|
long |
Remarks
For example, Entities Graphics must update the transform for entities that move, and the amount of data required to changed transforms contributes to this memory. This helps you understand how much entity data changes over time.