Class UpdateHybridChunksStructure
A system that renders all entities that contain both RenderMesh and LocalToWorld components.
Inherited Members
Namespace: Unity.Rendering
Syntax
[WorldSystemFilter(WorldSystemFilterFlags.Default | WorldSystemFilterFlags.Editor, WorldSystemFilterFlags.Default)]
[UpdateInGroup(typeof(StructuralChangePresentationSystemGroup))]
public class UpdateHybridChunksStructure : SystemBase
Methods
OnCreate()
Called when this system is created.
Declaration
protected override void OnCreate()
Overrides
OnUpdate()
Called when this system is updated.
Declaration
protected override void OnUpdate()