Method OnUpdate
OnUpdate()
Implement OnUpdate()
to perform the major work of this system.
Declaration
[RequiredMember]
protected abstract void OnUpdate()
Remarks
By default, the system invokes `OnUpdate()` once every frame on the main thread.
To skip OnUpdate if all of the system's [EntityQueries] are empty, use the
[RequireMatchingQueriesForUpdateAttribute]. To limit when OnUpdate is invoked, you can
specify components that must exist, or queries that match specific Entities. To do
this, call Require
The [Entities.ForEach] and [Job.WithCode] constructions provide convenient mechanisms for defining jobs.
You can also instantiate and schedule an IJob