docs.unity3d.com
    Show / Hide Table of Contents

    Struct RenderMesh

    Defines the mesh and rendering properties of an entity.

    Namespace: Unity.Rendering
    Syntax
    [Serializable]
    [MaximumChunkCapacity(128)]
    [TemporaryBakingType]
    public struct RenderMesh : ISharedComponentData, IQueryTypeParameter, IEquatable<RenderMesh>
    Remarks

    Add a RenderMesh component to an entity to define its graphical attributes. For Entities Graphics to render the entity, the entity must also have a LocalToWorld component from the Unity.Transforms namespace.

    The standard ECS conversion systems add RenderMesh components to entities created from GameObjects that contain UnityEngine.MeshRenderer and UnityEngine.MeshFilter components.

    RenderMesh is a shared component, which means all entities of the same Archetype and same RenderMesh settings are stored together in the same chunks of memory. The rendering system batches the entities together to reduce the number of draw calls.

    Constructors

    RenderMesh(Renderer, Mesh, List<Material>, Int32)

    Constructs a RenderMesh using the given Renderer, Mesh, optional list of shared Materials, and option sub-mesh index.

    Declaration
    public RenderMesh(Renderer renderer, Mesh mesh, List<Material> sharedMaterials = null, int subMeshIndex = 0)
    Parameters
    Type Name Description
    Renderer renderer

    The Renderer to use.

    Mesh mesh

    The Mesh to use.

    List<Material> sharedMaterials

    An optional list of Materials to use.

    Int32 subMeshIndex

    An options sub-mesh index that represents a sub-mesh in the mesh parameter.

    Fields

    material

    A reference to a UnityEngine.Material object.

    Declaration
    public Material material
    Field Value
    Type Description
    Material
    Remarks

    For efficient rendering, the material should enable GPU instancing. For entities converted from GameObjects, this value is derived from the Materials array of the source Mesh Renderer Component.

    mesh

    A reference to a UnityEngine.Mesh object.

    Declaration
    public Mesh mesh
    Field Value
    Type Description
    Mesh

    subMesh

    The submesh index.

    Declaration
    public int subMesh
    Field Value
    Type Description
    Int32

    Methods

    Equals(RenderMesh)

    Two RenderMesh objects are equal if their respective property values are equal.

    Declaration
    public bool Equals(RenderMesh other)
    Parameters
    Type Name Description
    RenderMesh other

    Another RenderMesh.

    Returns
    Type Description
    Boolean

    True, if the properties of both RenderMeshes are equal.

    GetHashCode()

    A representative hash code.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32

    A number that is guaranteed to be the same when generated from two objects that are the same.

    Overrides
    ValueType.GetHashCode()
    Back to top
    Copyright © 2023 Unity Technologies — Terms of use
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX on 18 October 2023