Method WithPresent
WithPresent<T1>()
Add required component types to the query, whether the type is enabled or not.
Declaration
public EntityQueryBuilder WithPresent<T1>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, whether they are enabled or not. To match required types only if they're enabled, use WithAll<T1>(). To match required types only if they're disabled, use WithDisabled<T1>().
WithPresent accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithPresent<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithPresentRW``1(``0@)
WithPresent<T1, T2>()
Add required component types to the query, whether the type is enabled or not.
Declaration
public EntityQueryBuilder WithPresent<T1, T2>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, whether they are enabled or not. To match required types only if they're enabled, use WithAll<T1>(). To match required types only if they're disabled, use WithDisabled<T1>().
WithPresent accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithPresent<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithPresentRW``1(``0@)
WithPresent<T1, T2, T3>()
Add required component types to the query, whether the type is enabled or not.
Declaration
public EntityQueryBuilder WithPresent<T1, T2, T3>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, whether they are enabled or not. To match required types only if they're enabled, use WithAll<T1>(). To match required types only if they're disabled, use WithDisabled<T1>().
WithPresent accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithPresent<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithPresentRW``1(``0@)
WithPresent<T1, T2, T3, T4>()
Add required component types to the query, whether the type is enabled or not.
Declaration
public EntityQueryBuilder WithPresent<T1, T2, T3, T4>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
| T4 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, whether they are enabled or not. To match required types only if they're enabled, use WithAll<T1>(). To match required types only if they're disabled, use WithDisabled<T1>().
WithPresent accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithPresent<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithPresentRW``1(``0@)
WithPresent<T1, T2, T3, T4, T5>()
Add required component types to the query, whether the type is enabled or not.
Declaration
public EntityQueryBuilder WithPresent<T1, T2, T3, T4, T5>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
| T4 | A required component type |
| T5 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, whether they are enabled or not. To match required types only if they're enabled, use WithAll<T1>(). To match required types only if they're disabled, use WithDisabled<T1>().
WithPresent accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithPresent<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithPresentRW``1(``0@)
WithPresent<T1, T2, T3, T4, T5, T6>()
Add required component types to the query, whether the type is enabled or not.
Declaration
public EntityQueryBuilder WithPresent<T1, T2, T3, T4, T5, T6>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
| T4 | A required component type |
| T5 | A required component type |
| T6 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, whether they are enabled or not. To match required types only if they're enabled, use WithAll<T1>(). To match required types only if they're disabled, use WithDisabled<T1>().
WithPresent accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithPresent<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithPresentRW``1(``0@)
WithPresent<T1, T2, T3, T4, T5, T6, T7>()
Add required component types to the query, whether the type is enabled or not.
Declaration
public EntityQueryBuilder WithPresent<T1, T2, T3, T4, T5, T6, T7>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
| T4 | A required component type |
| T5 | A required component type |
| T6 | A required component type |
| T7 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, whether they are enabled or not. To match required types only if they're enabled, use WithAll<T1>(). To match required types only if they're disabled, use WithDisabled<T1>().
WithPresent accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithPresent<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithPresentRW``1(``0@)
WithPresent<T>(ref T)
Add a list of required component types to the query, whether they are enabled or disabled.
Declaration
public EntityQueryBuilder WithPresent<T>(ref T componentTypes) where T : INativeList<ComponentType>
Parameters
| Type | Name | Description |
|---|---|---|
| T | componentTypes | A list of component types that implements Unity.Collections.INativeList<T>. For example, Unity.Collections.NativeList<T> or Unity.Collections.FixedList64Bytes<T> |
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T | A container of component types |
Remarks
To match the resulting query, an Entity must have all of the query's required component types, regardless of whether they are enabled or disabled.