Method WithAll
WithAll<T1>()
Add required component types to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleComponentData) })]
public EntityQueryBuilder WithAll<T1>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithAll<T1, T2>()
Add required component types to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData) })]
public EntityQueryBuilder WithAll<T1, T2>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithAll<T1, T2, T3>()
Add required component types to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData) })]
public EntityQueryBuilder WithAll<T1, T2, T3>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithAll<T1, T2, T3, T4>()
Add required component types to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData) })]
public EntityQueryBuilder WithAll<T1, T2, T3, T4>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
| T4 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithAll<T1, T2, T3, T4, T5>()
Add required component types to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData) })]
public EntityQueryBuilder WithAll<T1, T2, T3, T4, T5>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
| T4 | A required component type |
| T5 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithAll<T1, T2, T3, T4, T5, T6>()
Add required component types to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData) })]
public EntityQueryBuilder WithAll<T1, T2, T3, T4, T5, T6>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
| T4 | A required component type |
| T5 | A required component type |
| T6 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithAll<T1, T2, T3, T4, T5, T6, T7>()
Add required component types to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData), typeof(BurstCompatibleComponentData) })]
public EntityQueryBuilder WithAll<T1, T2, T3, T4, T5, T6, T7>()
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T1 | A required component type |
| T2 | A required component type |
| T3 | A required component type |
| T4 | A required component type |
| T5 | A required component type |
| T6 | A required component type |
| T7 | A required component type |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.
WithAll accepts up to seven type arguments. You can add more component types by chaining calls together.
var query = new EntityQueryBuilder(Allocator.Temp)
.WithAll<ObjectPosition, ObjectVelocity>()
.WithAll<ObjectRotation, ObjectRotationSpeed>()
.Build(this);
To add component types that are not known at compile time, use WithAll<T>(ref T)
The query will request read-only access to the referenced component(s). To request read/write access, use Unity.Entities.EntityQueryBuilder.WithAllRW``1(``0@)
WithAll<T>(ref T)
Add a list of required component types to the query.
Declaration
[GenerateTestsForBurstCompatibility(GenericTypeArguments = new Type[] { typeof(FixedList32Bytes<ComponentType>) })]
public EntityQueryBuilder WithAll<T>(ref T componentTypes) where T : INativeList<ComponentType>
Parameters
| Type | Name | Description |
|---|---|---|
| T | componentTypes | A list of component types that implements INativeList<T>. For example, NativeList<T> or FixedList64Bytes<T> |
Returns
| Type | Description |
|---|---|
| EntityQueryBuilder | The builder object that invoked this method. |
Type Parameters
| Name | Description |
|---|---|
| T | A container of component types |
Remarks
To match the resulting query, an Entity must have all of the query's required component types.