Struct EntityManagerDiffer
The EntityManagerDiffer is used to efficiently track changes to a given world over time.
Namespace: Unity.Entities
Syntax
public struct EntityManagerDiffer : IDisposableConstructors
| Name | Description | 
|---|---|
| EntityManagerDiffer(EntityManager, Allocator, EntityQueryDesc) | 
Methods
| Name | Description | 
|---|---|
| Dispose() | |
| GetChanges(EntityManagerDifferOptions, Allocator) | Generates a detailed change set for the world. All entities to be considered for diffing must have the EntityGuid component with a unique value. |