Struct SceneReference
Namespace: Unity.Entities
Syntax
public struct SceneReference : IComponentData, IEquatable<SceneReference>
Fields
SceneGUID
Declaration
public Hash128 SceneGUID
Field Value
| Type | Description |
|---|---|
| Hash128 |
Methods
Equals(SceneReference)
Declaration
public bool Equals(SceneReference other)
Parameters
| Type | Name | Description |
|---|---|---|
| SceneReference | other |
Returns
| Type | Description |
|---|---|
| Boolean |
GetHashCode()
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 |