docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class JoystickProfile

    Inheritance
    object
    InputDeviceProfile
    JoystickProfile
    Inherited Members
    InputDeviceProfile.AddSupportedPlatform(string)
    InputDeviceProfile.AddDeviceName(string)
    InputDeviceProfile.AddDeviceRegex(string)
    InputDeviceProfile.supportedPlatforms
    InputDeviceProfile.deviceNames
    InputDeviceProfile.deviceRegexes
    InputDeviceProfile.lastResortDeviceRegex
    InputDeviceProfile.minUnityVersion
    InputDeviceProfile.maxUnityVersion
    object.ToString()
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public class JoystickProfile : InputDeviceProfile

    Fields

    Name Description
    defaultDeadZones
    mappings
    nameOverrides

    Methods

    Name Description
    GetControlNameOverride(int)
    Remap(InputEvent)
    SetMapping(int, int, string)
    SetMapping(int, int, string, Range)
    SetMapping(int, int, string, Range, Range, Range)
    SetMappingsCount(int, int)
    In This Article
    Back to top
    Copyright © 2024 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)