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    Class Gamepad

    Inheritance
    object
    InputControlProvider
    InputDevice
    Joystick
    Gamepad
    Inherited Members
    InputDevice.ProcessEvent(InputEvent)
    InputDevice.ProcessEventIntoState(InputEvent, InputState)
    InputDevice.RemapEvent(InputEvent)
    InputDevice.connected
    InputDevice.profile
    InputDevice.tagIndex
    InputDevice.deviceName
    InputDevice.deviceIndex
    InputDevice.assignment
    InputDevice.ToString()
    InputControlProvider.controlDataList
    InputControlProvider.state
    InputControlProvider.active
    InputControlProvider.SetControls(List<InputControlData>)
    InputControlProvider.GetControlData(int)
    InputControlProvider.controlCount
    InputControlProvider.this[int]
    InputControlProvider.this[string]
    InputControlProvider.GetPrimarySourceName(int, string)
    InputControlProvider.SetControlNameOverride(int, string)
    InputControlProvider.lastEventTime
    object.Equals(object)
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    Namespace: UnityEngine.InputNew
    Assembly: solution.dll
    Syntax
    public class Gamepad : Joystick

    Constructors

    Name Description
    Gamepad()
    Gamepad(string, List<InputControlData>)

    Properties

    Name Description
    action1
    action2
    action3
    action4
    back
    dPad
    dPadDown
    dPadLeft
    dPadRight
    dPadUp
    leftBumper
    leftStick
    leftStickButton
    leftStickX
    leftStickY
    leftTrigger
    menu
    options
    pause
    rightBumper
    rightStick
    rightStickButton
    rightStickX
    rightStickY
    rightTrigger
    scrollWheel
    select
    share
    start
    system
    tiltX
    tiltY
    tiltZ
    touchPadTap
    touchPadXAxis
    touchPadYAxis
    view
    In This Article
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