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    Method CheckSphere

    CheckSphere(IUsesCheckSphere, Vector3, float, List<GameObject>, List<GameObject>)

    Do a sphere check against all Renderers

    Declaration
    public static bool CheckSphere(this IUsesCheckSphere user, Vector3 center, float radius, List<GameObject> objects, List<GameObject> ignoreList = null)
    Parameters
    Type Name Description
    IUsesCheckSphere user

    The functionality user

    Vector3 center

    The center of the sphere

    float radius

    The radius of the sphere

    List<GameObject> objects

    The list to which intersected Renderers will be added

    List<GameObject> ignoreList

    (optional) A list of Renderers to ignore

    Returns
    Type Description
    bool

    True if the sphere intersected any objects

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