Method CheckSphere
CheckSphere(Vector3, float, List<GameObject>, List<GameObject>)
Do a sphere check against all Renderers
Declaration
bool CheckSphere(Vector3 center, float radius, List<GameObject> objects, List<GameObject> ignoreList = null)
Parameters
Type | Name | Description |
---|---|---|
Vector3 | center | The center of the sphere |
float | radius | The radius of the sphere |
List<GameObject> | objects | The list to which intersected Renderers will be added |
List<GameObject> | ignoreList | (optional) A list of Renderers to ignore |
Returns
Type | Description |
---|---|
bool | True if the sphere intersected any objects |