Method CheckSphere
CheckSphere(Vector3, float, List<GameObject>, List<GameObject>)
Do a sphere check against all Renderers
Declaration
bool CheckSphere(Vector3 center, float radius, List<GameObject> objects, List<GameObject> ignoreList = null)
Parameters
| Type | Name | Description |
|---|---|---|
| Vector3 | center | The center of the sphere |
| float | radius | The radius of the sphere |
| List<GameObject> | objects | The list to which intersected Renderers will be added |
| List<GameObject> | ignoreList | (optional) A list of Renderers to ignore |
Returns
| Type | Description |
|---|---|
| bool | True if the sphere intersected any objects |