Class EditorWindowCoroutineExtension
Inheritance
EditorWindowCoroutineExtension
Assembly: Unity.EditorCoroutines.Editor.dll
Syntax
public static class EditorWindowCoroutineExtension
Methods
StartCoroutine(EditorWindow, IEnumerator)
Start an EditorCoroutine, owned by the calling EditorWindow instance.
using System.Collections;
using Unity.EditorCoroutines.Editor;
using UnityEditor;
public class ExampleWindow : EditorWindow
{
void OnEnable()
{
this.StartCoroutine(CloseWindowDelayed());
}
IEnumerator CloseWindowDelayed() //close the window after 1000 frames have elapsed
{
int count = 1000;
while (count > 0)
{
yield return null;
}
Close();
}
}
Declaration
public static EditorCoroutine StartCoroutine(this EditorWindow window, IEnumerator routine)
Parameters
Returns
StopCoroutine(EditorWindow, EditorCoroutine)
Immediately stop an EditorCoroutine that was started by the calling EditorWindow instance. This method is safe to call on an already completed EditorCoroutine.
using System.Collections;
using Unity.EditorCoroutines.Editor;
using UnityEditor;
using UnityEngine;
public class ExampleWindow : EditorWindow
{
EditorCoroutine coroutine;
void OnEnable()
{
coroutine = this.StartCoroutine(CloseWindowDelayed());
}
private void OnDisable()
{
this.StopCoroutine(coroutine);
}
IEnumerator CloseWindowDelayed()
{
while (true)
{
Debug.Log("Running");
yield return null;
}
}
}
Declaration
public static void StopCoroutine(this EditorWindow window, EditorCoroutine coroutine)
Parameters