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    Class EditorCoroutine

    A handle to an EditorCoroutine, can be passed to EditorCoroutineUtility methods to control lifetime.

    Inheritance
    object
    EditorCoroutine
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.EditorCoroutines.Editor
    Assembly: Unity.EditorCoroutines.Editor.dll
    Syntax
    public class EditorCoroutine
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