docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class PendingAction<TArg, TPayload>

    An action dispatched when the thunk is pending.

    Inheritance
    object
    Action
    Action<TPayload>
    PendingAction<TArg, TPayload>
    Implements
    IEquatable<Action>
    IEquatable<Action<TPayload>>
    IAction<TPayload>
    IAction
    IEquatable<PendingAction<TArg, TPayload>>
    Inherited Members
    Action<TPayload>.payload
    Action<TPayload>.Equals(Action<TPayload>)
    Action.type
    Action.Equals(Action)
    object.Equals(object, object)
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.Redux
    Assembly: Unity.AppUI.Redux.dll
    Syntax
    public class PendingAction<TArg, TPayload> : Action<TPayload>, IEquatable<Action>, IEquatable<Action<TPayload>>, IAction<TPayload>, IAction, IEquatable<PendingAction<TArg, TPayload>>
    Type Parameters
    Name Description
    TArg

    The type of the argument to pass to the thunk.

    TPayload

    The type of the payload.

    Properties

    meta

    The metadata of the action.

    Declaration
    public PendingMeta<TArg> meta { get; }
    Property Value
    Type Description
    PendingMeta<TArg>

    Methods

    Equals(object)

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    object obj
    Returns
    Type Description
    bool
    Overrides
    Action<TPayload>.Equals(object)

    Equals(PendingAction<TArg, TPayload>)

    Declaration
    public bool Equals(PendingAction<TArg, TPayload> other)
    Parameters
    Type Name Description
    PendingAction<TArg, TPayload> other
    Returns
    Type Description
    bool

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    int
    Overrides
    Action<TPayload>.GetHashCode()

    Implements

    IEquatable<T>
    IEquatable<T>
    IAction<TPayload>
    IAction
    IEquatable<T>
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)