docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class InstrumentedStore<TState>

    The instrumented store is a wrapper around a store that allows for the lifted state to be accessed and subscribed to.

    Inheritance
    object
    InstrumentedStore<TState>
    Implements
    IInstrumentedStore<TState>
    IStore<TState>
    IStateProvider<TState>
    INotifiable<TState>
    IInstrumentedStore
    IStore
    IDispatchable
    IDisposable
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.Redux.DevTools
    Assembly: Unity.AppUI.Redux.dll
    Syntax
    public class InstrumentedStore<TState> : IInstrumentedStore<TState>, IStore<TState>, IStateProvider<TState>, INotifiable<TState>, IInstrumentedStore, IStore, IDispatchable, IDisposable
    Type Parameters
    Name Description
    TState

    The type of the store state.

    Constructors

    InstrumentedStore(StoreEnhancerStoreCreator<TState>, Reducer<TState>, TState, DevToolsConfiguration)

    Create a new instrumented store.

    Declaration
    public InstrumentedStore(StoreEnhancerStoreCreator<TState> createStore, Reducer<TState> rootReducer, TState initialState, DevToolsConfiguration options)
    Parameters
    Type Name Description
    StoreEnhancerStoreCreator<TState> createStore

    The store creation function.

    Reducer<TState> rootReducer

    The root reducer for the store.

    TState initialState

    The initial state of the store.

    DevToolsConfiguration options

    The options for the store.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if any of the arguments are null.

    Properties

    dispatcher

    The dispatcher that will be used to dispatch actions.

    Declaration
    public Dispatcher dispatcher { get; set; }
    Property Value
    Type Description
    Dispatcher

    displayName

    The display name of the store.

    Declaration
    public string displayName { get; }
    Property Value
    Type Description
    string

    id

    The unique identifier of the store.

    Declaration
    public string id { get; }
    Property Value
    Type Description
    string

    reducer

    The reducer function that will be used to update the state.

    Declaration
    public Reducer<TState> reducer { get; }
    Property Value
    Type Description
    Reducer<TState>

    Methods

    Dispatch(IAction)

    Dispatches an action. This is the only way to trigger a state change.

    Declaration
    public void Dispatch(IAction action)
    Parameters
    Type Name Description
    IAction action

    An object describing the change that makes up the action.

    Exceptions
    Type Condition
    ArgumentException

    Thrown if the reducer for the action type does not exist.

    ArgumentNullException

    Thrown if the action is null.

    Dispose()

    Declaration
    public void Dispose()

    GetLiftedState()

    Get the current lifted state of the store.

    Declaration
    public LiftedState GetLiftedState()
    Returns
    Type Description
    LiftedState

    The current lifted state.

    GetState()

    Returns a state of type TState.

    Declaration
    public TState GetState()
    Returns
    Type Description
    TState

    The state.

    Subscribe<TSelected>(Selector<LiftedState, TSelected>, Listener<TSelected>, SubscribeOptions<TSelected>)

    Subscribe to the lifted state of the store.

    Declaration
    public IDisposableSubscription Subscribe<TSelected>(Selector<LiftedState, TSelected> selector, Listener<TSelected> listener, SubscribeOptions<TSelected> options = default)
    Parameters
    Type Name Description
    Selector<LiftedState, TSelected> selector

    The selector to use to select the state.

    Listener<TSelected> listener

    The listener to notify of state changes.

    SubscribeOptions<TSelected> options

    The options for the subscription.

    Returns
    Type Description
    IDisposableSubscription

    The subscription.

    Type Parameters
    Name Description
    TSelected

    The type of the selected state.

    Subscribe<TSelected>(Selector<TState, TSelected>, Listener<TSelected>, SubscribeOptions<TSelected>)

    Subscribe to a state change and listen to a specific part of the state.

    Declaration
    public IDisposableSubscription Subscribe<TSelected>(Selector<TState, TSelected> selector, Listener<TSelected> listener, SubscribeOptions<TSelected> options = default)
    Parameters
    Type Name Description
    Selector<TState, TSelected> selector

    The selector to get the selected part of the state.

    Listener<TSelected> listener

    The listener to be invoked on every dispatch.

    SubscribeOptions<TSelected> options

    The options for the subscription.

    Returns
    Type Description
    IDisposableSubscription

    A Subscription object that can be disposed.

    Type Parameters
    Name Description
    TSelected

    The type of the selected part of the state.

    Exceptions
    Type Condition
    ArgumentNullException

    Thrown if the selector or listener is null.

    Implements

    IInstrumentedStore<TState>
    IStore<TState>
    IStateProvider<TState>
    INotifiable<TState>
    IInstrumentedStore
    IStore
    IDispatchable
    IDisposable

    Extension Methods

    StoreExtensions.Dispatch(IDispatchable, string)
    StoreExtensions.Dispatch(IDispatchable, ActionCreator)
    StoreExtensions.DispatchAsyncThunkCoroutine<TPayload, TArg>(IDispatchable, AsyncThunkAction<TPayload, TArg>, CancellationToken)
    StoreExtensions.DispatchAsyncThunk<TPayload, TArg>(IDispatchable, AsyncThunkAction<TPayload, TArg>, CancellationToken)
    StoreExtensions.Dispatch<TPayload>(IDispatchable, string, TPayload)
    StoreExtensions.Dispatch<TPayload>(IDispatchable, ActionCreator<TPayload>, TPayload)
    StoreExtensions.Subscribe<TStoreState>(INotifiable<TStoreState>, Listener<TStoreState>, SubscribeOptions<TStoreState>)
    StoreExtensions.GetState<TState, TSelected>(IStateProvider<TState>, Selector<TState, TSelected>)
    InstrumentedStoreExtensions.AsInstrumentedStore<TState>(IStore<TState>)
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)