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    Class Platform

    Utility methods and properties related to the Target Platform.

    Inheritance
    object
    Platform
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.Core
    Assembly: Unity.AppUI.dll
    Syntax
    [InitializeOnLoad]
    public static class Platform

    Fields

    baseDpi

    The base DPI value used in PanelSettings.

    Declaration
    public const float baseDpi = 96
    Field Value
    Type Description
    float

    Properties

    darkMode

    Whether the current system is in dark mode.

    Declaration
    public static bool darkMode { get; }
    Property Value
    Type Description
    bool

    highContrast

    Whether the current system is in high contrast mode.

    Declaration
    public static bool highContrast { get; }
    Property Value
    Type Description
    bool

    isHapticFeedbackSupported

    Whether the current platform supports haptic feedback.

    Declaration
    public static bool isHapticFeedbackSupported { get; }
    Property Value
    Type Description
    bool

    isTouchGestureSupported

    Whether the current platform supports touch gestures.

    Declaration
    public static bool isTouchGestureSupported { get; }
    Property Value
    Type Description
    bool

    layoutDirection

    The current layout direction of the platform.

    Declaration
    public static int layoutDirection { get; }
    Property Value
    Type Description
    int

    reduceMotion

    Whether the current system uses the "Reduce Motion" accessibility setting.

    Declaration
    public static bool reduceMotion { get; }
    Property Value
    Type Description
    bool

    referenceDpi

    The DPI value that should be used in UI-Toolkit PanelSettings referenceDpi.

    This value is computed differently depending on the platform.

    Declaration
    public static float referenceDpi { get; }
    Property Value
    Type Description
    float

    scaleFactor

    The current scale factor applied to the Game view's window.

    Declaration
    public static float scaleFactor { get; }
    Property Value
    Type Description
    float
    Remarks

    The Game View's window refers to the window that the game is running in (either standalone or in the editor). Multiple game views are not supported.

    textScaleFactor

    The current system-wide text scale factor.

    Declaration
    public static float textScaleFactor { get; }
    Property Value
    Type Description
    float
    Remarks

    This is not window specific. The system text scale factor is the scale factor of the text globally applied by the system. For the window specific display scale factor (not text-only), use scaleFactor.

    touches

    The current touches events for the current platform.

    Declaration
    public static ReadOnlySpan<AppUITouch> touches { get; }
    Property Value
    Type Description
    ReadOnlySpan<AppUITouch>
    Remarks

    This can be either coming from the Old or New Input System, but also from custom the App UI Input System for trackpad/touchpad support.

    Methods

    GetPasteboardData(PasteboardType)

    Get the pasteboard data.

    Declaration
    public static byte[] GetPasteboardData(PasteboardType type)
    Parameters
    Type Name Description
    PasteboardType type

    The type of data to get.

    Returns
    Type Description
    byte[]

    The pasteboard data.

    GetSystemColor(SystemColorType)

    Get the system color for the given color type.

    Declaration
    public static Color GetSystemColor(SystemColorType colorType)
    Parameters
    Type Name Description
    SystemColorType colorType

    The type of system color to get.

    Returns
    Type Description
    Color

    The system color for the given color type if any, otherwise Color.clear.

    HasPasteboardData(PasteboardType)

    Whether the current platform's pasteboard has data for the given type.

    Declaration
    public static bool HasPasteboardData(PasteboardType type)
    Parameters
    Type Name Description
    PasteboardType type

    The type of data to check for.

    Returns
    Type Description
    bool

    True if the pasteboard has data for the given type, otherwise false.

    RunHapticFeedback(HapticFeedbackType)

    Run a haptic feedback on the current platform.

    Declaration
    public static void RunHapticFeedback(HapticFeedbackType feedbackType)
    Parameters
    Type Name Description
    HapticFeedbackType feedbackType

    The type of haptic feedback to trigger.

    SetPasteboardData(PasteboardType, byte[])

    Set the pasteboard data.

    Declaration
    public static void SetPasteboardData(PasteboardType type, byte[] data)
    Parameters
    Type Name Description
    PasteboardType type

    The type of data to set.

    byte[] data

    The data to set.

    Events

    darkModeChanged

    Event triggered when the system dark mode changes.

    Declaration
    public static event Action<bool> darkModeChanged
    Event Type
    Type Description
    Action<bool>

    highContrastChanged

    Event triggered when the high contrast mode changes.

    Declaration
    public static event Action<bool> highContrastChanged
    Event Type
    Type Description
    Action<bool>

    layoutDirectionChanged

    Event triggered when the layout direction of the platform changes.

    Declaration
    public static event Action<Dir> layoutDirectionChanged
    Event Type
    Type Description
    Action<Dir>

    reduceMotionChanged

    Event triggered when the reduce motion accessibility setting changes.

    Declaration
    public static event Action<bool> reduceMotionChanged
    Event Type
    Type Description
    Action<bool>

    scaleFactorChanged

    Event that is triggered when the scale factor of the Game view's window changes.

    Declaration
    public static event Action<float> scaleFactorChanged
    Event Type
    Type Description
    Action<float>
    Remarks

    The Game View's window refers to the window that the game is running in (either standalone or in the editor). Multiple game views are not supported.

    textScaleFactorChanged

    Event that is triggered when the text scale factor of system changes.

    Declaration
    public static event Action<float> textScaleFactorChanged
    Event Type
    Type Description
    Action<float>
    Remarks

    This is not window specific. The system text scale factor is the scale factor of the text globally applied by the system. For the window specific scale factor, use scaleFactorChanged.

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