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    Class SwipeView

    A SwipeView is a container that displays one or more children at a time and provides a UI to navigate between them. It is similar to a ScrollView but here children are snapped to the container's edges. See PageView for a similar container that includes a page indicator.

    Inheritance
    object
    CallbackEventHandler
    Focusable
    VisualElement
    BaseVisualElement
    SwipeView
    Implements
    IEventHandler
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IResolvedStyle
    IContextOverrideElement
    INotifyValueChanged<int>
    Inherited Members
    BaseVisualElement.contextPrefix
    BaseVisualElement.scaleOverride
    BaseVisualElement.themeOverride
    BaseVisualElement.langOverride
    BaseVisualElement.layoutDirectionOverride
    BaseVisualElement.preferredTooltipPlacementOverride
    BaseVisualElement.tooltipDelayMsOverride
    BaseVisualElement.GetLayoutDirectionUssClassName(Dir)
    VisualElement.disabledUssClassName
    VisualElement.ExecuteDefaultAction(EventBase)
    VisualElement.Focus()
    VisualElement.SendEvent(EventBase)
    VisualElement.SetEnabledFromHierarchy(bool)
    VisualElement.SetEnabled(bool)
    VisualElement.MarkDirtyRepaint()
    VisualElement.ContainsPoint(Vector2)
    VisualElement.Overlaps(Rect)
    VisualElement.DoMeasure(float, VisualElement.MeasureMode, float, VisualElement.MeasureMode)
    VisualElement.ToString()
    VisualElement.GetClasses()
    VisualElement.ClearClassList()
    VisualElement.AddToClassList(string)
    VisualElement.RemoveFromClassList(string)
    VisualElement.ToggleInClassList(string)
    VisualElement.EnableInClassList(string, bool)
    VisualElement.ClassListContains(string)
    VisualElement.FindAncestorUserData()
    VisualElement.Add(VisualElement)
    VisualElement.Insert(int, VisualElement)
    VisualElement.Remove(VisualElement)
    VisualElement.RemoveAt(int)
    VisualElement.Clear()
    VisualElement.ElementAt(int)
    VisualElement.IndexOf(VisualElement)
    VisualElement.Children()
    VisualElement.Sort(Comparison<VisualElement>)
    VisualElement.BringToFront()
    VisualElement.SendToBack()
    VisualElement.PlaceBehind(VisualElement)
    VisualElement.PlaceInFront(VisualElement)
    VisualElement.RemoveFromHierarchy()
    VisualElement.GetFirstOfType<T>()
    VisualElement.GetFirstAncestorOfType<T>()
    VisualElement.Contains(VisualElement)
    VisualElement.FindCommonAncestor(VisualElement)
    VisualElement.viewDataKey
    VisualElement.userData
    VisualElement.canGrabFocus
    VisualElement.focusController
    VisualElement.usageHints
    VisualElement.transform
    VisualElement.layout
    VisualElement.contentRect
    VisualElement.paddingRect
    VisualElement.worldBound
    VisualElement.localBound
    VisualElement.worldTransform
    VisualElement.pickingMode
    VisualElement.name
    VisualElement.enabledInHierarchy
    VisualElement.enabledSelf
    VisualElement.visible
    VisualElement.generateVisualContent
    VisualElement.experimental
    VisualElement.hierarchy
    VisualElement.cacheAsBitmap
    VisualElement.parent
    VisualElement.panel
    VisualElement.visualTreeAssetSource
    VisualElement.this[int]
    VisualElement.childCount
    VisualElement.schedule
    VisualElement.style
    VisualElement.customStyle
    VisualElement.styleSheets
    VisualElement.tooltip
    VisualElement.resolvedStyle
    Focusable.Blur()
    Focusable.focusable
    Focusable.tabIndex
    Focusable.delegatesFocus
    CallbackEventHandler.RegisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.RegisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TUserArgsType, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType>(EventCallback<TEventType>, TrickleDown)
    CallbackEventHandler.UnregisterCallback<TEventType, TUserArgsType>(EventCallback<TEventType, TUserArgsType>, TrickleDown)
    CallbackEventHandler.HandleEvent(EventBase)
    CallbackEventHandler.HasTrickleDownHandlers()
    CallbackEventHandler.HasBubbleUpHandlers()
    CallbackEventHandler.ExecuteDefaultActionAtTarget(EventBase)
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    Namespace: Unity.AppUI.UI
    Assembly: Unity.AppUI.dll
    Syntax
    public class SwipeView : BaseVisualElement, IEventHandler, ITransform, ITransitionAnimations, IExperimentalFeatures, IVisualElementScheduler, IResolvedStyle, IContextOverrideElement, INotifyValueChanged<int>

    Constructors

    SwipeView()

    Default constructor.

    Declaration
    public SwipeView()

    Fields

    containerUssClassName

    The styling class applied to the container of the SwipeView.

    Declaration
    public const string containerUssClassName = "appui-swipeview__container"
    Field Value
    Type Description
    string

    noAutoPlayDuration

    The default duration of the auto play animation.

    Declaration
    public const int noAutoPlayDuration = -1
    Field Value
    Type Description
    int

    ussClassName

    The main styling class of the SwipeView. This is the class that is used in the USS file.

    Declaration
    public const string ussClassName = "appui-swipeview"
    Field Value
    Type Description
    string

    variantUssClassName

    The styling class applied to the SwipeView depending on its orientation.

    Declaration
    public const string variantUssClassName = "appui-swipeview--"
    Field Value
    Type Description
    string

    Properties

    autoPlayDuration

    The number of milliseconds between each automatic swipe.

    Declaration
    public int autoPlayDuration { get; set; }
    Property Value
    Type Description
    int

    bindItem

    A method that is called when an item is bound to the SwipeView.

    Declaration
    public Action<SwipeViewItem, int> bindItem { get; set; }
    Property Value
    Type Description
    Action<SwipeViewItem, int>

    canGoToNext

    Check if there is a next item or not.

    Declaration
    public bool canGoToNext { get; }
    Property Value
    Type Description
    bool

    canGoToPrevious

    Check if there is a previous item or not.

    Declaration
    public bool canGoToPrevious { get; }
    Property Value
    Type Description
    bool

    contentContainer

    The container of the SwipeView.

    Declaration
    public override VisualElement contentContainer { get; }
    Property Value
    Type Description
    VisualElement
    Overrides
    VisualElement.contentContainer

    count

    The total number of items.

    Declaration
    public int count { get; }
    Property Value
    Type Description
    int

    currentItem

    The current item.

    Declaration
    public SwipeViewItem currentItem { get; }
    Property Value
    Type Description
    SwipeViewItem

    direction

    The orientation of the SwipeView.

    Declaration
    public Direction direction { get; set; }
    Property Value
    Type Description
    Direction

    resistance

    The resistance of the SwipeView.

    By default, the SwipeView has a resistance of 1.

    If you set this property to more than 1, the SwipeView will be harder to swipe. If you set this property to less than 1, the SwipeView will be easier to swipe.

    Declaration
    public float resistance { get; set; }
    Property Value
    Type Description
    float

    skipAnimationThreshold

    This property determines the threshold at which the animation will be skipped.

    Declaration
    public int skipAnimationThreshold { get; set; }
    Property Value
    Type Description
    int

    snapAnimationEasing

    The easing of the animation when snapping to an item.

    Declaration
    public Func<float, float> snapAnimationEasing { get; set; }
    Property Value
    Type Description
    Func<float, float>

    snapAnimationSpeed

    The speed of the animation when snapping to an item.

    Declaration
    public float snapAnimationSpeed { get; set; }
    Property Value
    Type Description
    float

    sourceItems

    The source of items that are used to populate the SwipeView.

    Declaration
    public IList sourceItems { get; set; }
    Property Value
    Type Description
    IList

    startSwipeThreshold

    The amount of pixels that must be swiped before the SwipeView begins to swipe.

    Declaration
    public float startSwipeThreshold { get; set; }
    Property Value
    Type Description
    float

    swipeable

    Whether or not the SwipeView is swipeable.

    By default, the SwipeView is swipeable. If you set this property to false, you won't be able to interact with the SwipeView (except programmatically).

    Declaration
    public bool swipeable { get; set; }
    Property Value
    Type Description
    bool

    unbindItem

    A method that is called when an item is unbound from the SwipeView.

    Declaration
    public Action<SwipeViewItem, int> unbindItem { get; set; }
    Property Value
    Type Description
    Action<SwipeViewItem, int>

    value

    The value of the SwipeView (i.e. the index of the current item).

    Declaration
    public int value { get; set; }
    Property Value
    Type Description
    int

    visibleItemCount

    The number of items that are visible at the same time.

    Declaration
    public int visibleItemCount { get; set; }
    Property Value
    Type Description
    int

    wrap

    This property determines whether or not the view wraps around when it reaches the start or end.

    Declaration
    public bool wrap { get; set; }
    Property Value
    Type Description
    bool

    Methods

    GetDirectionUssClassName(Direction)

    Declaration
    public static string GetDirectionUssClassName(Direction enumValue)
    Parameters
    Type Name Description
    Direction enumValue
    Returns
    Type Description
    string

    GoTo(int)

    Go to item at index.

    Declaration
    public bool GoTo(int index)
    Parameters
    Type Name Description
    int index

    Index of the item to go to.

    Returns
    Type Description
    bool

    True if the operation was successful, false otherwise.

    GoToNext()

    Go to next item.

    Declaration
    public bool GoToNext()
    Returns
    Type Description
    bool

    True if the operation was successful, false otherwise.

    GoToPrevious()

    Go to previous item.

    Declaration
    public bool GoToPrevious()
    Returns
    Type Description
    bool

    True if the operation was successful, false otherwise.

    SetValueWithoutNotify(int)

    Sets the value without notifying the listeners.

    Declaration
    public void SetValueWithoutNotify(int newValue)
    Parameters
    Type Name Description
    int newValue

    The new value.

    SnapTo(int)

    Snap to item at index.

    Declaration
    public bool SnapTo(int index)
    Parameters
    Type Name Description
    int index

    Index of the item to snap to.

    Returns
    Type Description
    bool

    True if the operation was successful, false otherwise.

    Events

    beingSwiped

    The event that is called when the value of the SwipeView changes (i.e. when its being swiped or when it snaps to an item).

    Declaration
    public event Action<SwipeViewItem, float> beingSwiped
    Event Type
    Type Description
    Action<SwipeViewItem, float>

    Implements

    IEventHandler
    ITransform
    ITransitionAnimations
    IExperimentalFeatures
    IVisualElementScheduler
    IResolvedStyle
    IContextOverrideElement
    INotifyValueChanged<T>

    Extension Methods

    VisualElementExtensions.FindNavController(VisualElement)
    VisualElementExtensions.GetChildren<T>(VisualElement, bool)
    VisualElementExtensions.GetContextProvider<T>(VisualElement)
    VisualElementExtensions.GetContext<T>(VisualElement)
    VisualElementExtensions.GetPreferredTooltipPlacement(VisualElement)
    VisualElementExtensions.GetSelfContext<T>(VisualElement)
    VisualElementExtensions.GetTooltipTemplate(VisualElement)
    VisualElementExtensions.IsContextProvider<T>(VisualElement)
    VisualElementExtensions.ProvideContext<T>(VisualElement, T)
    VisualElementExtensions.RegisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
    VisualElementExtensions.SetPreferredTooltipPlacement(VisualElement, OptionalEnum<PopoverPlacement>)
    VisualElementExtensions.SetTooltipTemplate(VisualElement, VisualElement)
    VisualElementExtensions.UnregisterContextChangedCallback<T>(VisualElement, EventCallback<ContextChangedEvent<T>>)
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