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    Class Slice

    A Slice is a collection of reducers and actions for a specific part of the application state.

    Inheritance
    object
    Slice
    Slice<TState>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.Redux
    Assembly: Unity.AppUI.Redux.dll
    Syntax
    public class Slice

    Properties

    actionCreators

    The action creators for this slice.

    Declaration
    public Dictionary<string, ActionCreator> actionCreators { get; protected set; }
    Property Value
    Type Description
    Dictionary<string, ActionCreator>

    name

    The name of the slice.

    Declaration
    public string name { get; protected set; }
    Property Value
    Type Description
    string
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