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    Class Slice<TState>

    A Slice is a collection of reducers and actions for a specific domain. It is a convenient way to bundle them together for use in a Redux store.

    Inheritance
    object
    Slice
    Slice<TState>
    Inherited Members
    Slice.name
    Slice.actionCreators
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.Redux
    Assembly: Unity.AppUI.Redux.dll
    Syntax
    public sealed class Slice<TState> : Slice
    Type Parameters
    Name Description
    TState

    The type of the state associated with this slice.

    Properties

    initialState

    The initial state for this slice.

    Declaration
    public TState initialState { get; }
    Property Value
    Type Description
    TState
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