docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Argument

    Argument stores information about a navigation argument.

    Inheritance
    object
    Argument
    Implements
    IEquatable<Argument>
    Inherited Members
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.Navigation
    Assembly: Unity.AppUI.Navigation.dll
    Syntax
    [Serializable]
    public record Argument : IEquatable<Argument>

    Constructors

    Argument(string, string)

    Argument stores information about a navigation argument.

    Declaration
    public Argument(string name, string value)
    Parameters
    Type Name Description
    string name

    The name of the argument.

    string value

    The value of the argument.

    Properties

    name

    The name of the navigation argument.

    Declaration
    public string name { get; }
    Property Value
    Type Description
    string

    value

    The value of the navigation argument.

    Declaration
    public string value { get; }
    Property Value
    Type Description
    string

    Implements

    IEquatable<T>
    In This Article
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)