docs.unity3d.com
Search Results for

    Show / Hide Table of Contents

    Class Pressable

    Pressable Manipulator, used on Button elements.

    Inheritance
    object
    Manipulator
    MouseManipulator
    PointerManipulator
    Pressable
    Draggable
    Implements
    IManipulator
    Inherited Members
    PointerManipulator.CanStartManipulation(IPointerEvent)
    PointerManipulator.CanStopManipulation(IPointerEvent)
    MouseManipulator.CanStartManipulation(IMouseEvent)
    MouseManipulator.CanStopManipulation(IMouseEvent)
    MouseManipulator.activators
    Manipulator.target
    object.Equals(object)
    object.Equals(object, object)
    object.GetHashCode()
    object.GetType()
    object.MemberwiseClone()
    object.ReferenceEquals(object, object)
    object.ToString()
    Namespace: Unity.AppUI.UI
    Assembly: Unity.AppUI.dll
    Syntax
    public class Pressable : PointerManipulator, IManipulator

    Constructors

    Pressable()

    Constructor.

    Declaration
    public Pressable()

    Pressable(Action)

    Constructor.

    Declaration
    public Pressable(Action handler)
    Parameters
    Type Name Description
    Action handler

    The event handler to register with the Pressed event.

    Pressable(Action<EventBase>)

    Constructor.

    Declaration
    public Pressable(Action<EventBase> handler)
    Parameters
    Type Name Description
    Action<EventBase> handler

    The event handler to register with the Pressed event.

    Properties

    active

    Check if the element is currently pressed.

    Declaration
    public bool active { get; }
    Property Value
    Type Description
    bool

    keepEventPropagation

    When true, the event propagation will not be stopped when the element is pressed.

    Declaration
    public bool keepEventPropagation { get; set; }
    Property Value
    Type Description
    bool

    longPressDuration

    The duration of a long press in milliseconds.

    The default value is -1.

    Using a negative value will disable long press.
    Declaration
    public int longPressDuration { get; set; }
    Property Value
    Type Description
    int

    Methods

    ForceActivePseudoState()

    Force the active pseudo state on the target element.

    Declaration
    public void ForceActivePseudoState()

    InvokeLongPressed()

    Invoke the LongPressed event.

    Declaration
    public void InvokeLongPressed()

    InvokePressed(EventBase)

    Invoke the Pressed event.

    Declaration
    public void InvokePressed(EventBase evt)
    Parameters
    Type Name Description
    EventBase evt

    The base event to use to invoke the press.

    ProcessDownEvent(EventBase, Vector2, int)

    Custom handling of pointer enter events.

    Declaration
    protected virtual void ProcessDownEvent(EventBase evt, Vector2 localPos, int pointerId)
    Parameters
    Type Name Description
    EventBase evt

    The event to process.

    Vector2 localPos

    The local position of the pointer.

    int pointerId

    The pointer id.

    ProcessMoveEvent(EventBase, Vector2)

    Custom handling of pointer move events.

    Declaration
    protected virtual void ProcessMoveEvent(EventBase evt, Vector2 localPos)
    Parameters
    Type Name Description
    EventBase evt

    The event to process.

    Vector2 localPos

    The local position of the pointer.

    ProcessUpEvent(EventBase, Vector2, int)

    Custom handling of pointer leave events.

    Declaration
    protected virtual void ProcessUpEvent(EventBase evt, Vector2 localPos, int pointerId)
    Parameters
    Type Name Description
    EventBase evt

    The event to process.

    Vector2 localPos

    The local position of the pointer.

    int pointerId

    The pointer id.

    RegisterCallbacksOnTarget()

    Called to register event callbacks from the target element.

    Declaration
    protected override void RegisterCallbacksOnTarget()
    Overrides
    Manipulator.RegisterCallbacksOnTarget()

    UnregisterCallbacksFromTarget()

    Called to unregister event callbacks from the target element.

    Declaration
    protected override void UnregisterCallbacksFromTarget()
    Overrides
    Manipulator.UnregisterCallbacksFromTarget()

    Events

    clicked

    The event invoked when the element is pressed.

    Declaration
    public event Action clicked
    Event Type
    Type Description
    Action

    clickedWithEventInfo

    The event invoked when the element is pressed.

    Declaration
    public event Action<EventBase> clickedWithEventInfo
    Event Type
    Type Description
    Action<EventBase>

    longClicked

    The event invoked when the element is pressed for a long time.

    Declaration
    public event Action longClicked
    Event Type
    Type Description
    Action

    Implements

    IManipulator
    In This Article
    • Constructors
      • Pressable()
      • Pressable(Action)
      • Pressable(Action<EventBase>)
    • Properties
      • active
      • keepEventPropagation
      • longPressDuration
    • Methods
      • ForceActivePseudoState()
      • InvokeLongPressed()
      • InvokePressed(EventBase)
      • ProcessDownEvent(EventBase, Vector2, int)
      • ProcessMoveEvent(EventBase, Vector2)
      • ProcessUpEvent(EventBase, Vector2, int)
      • RegisterCallbacksOnTarget()
      • UnregisterCallbacksFromTarget()
    • Events
      • clicked
      • clickedWithEventInfo
      • longClicked
    • Implements
    Back to top
    Copyright © 2025 Unity Technologies — Trademarks and terms of use
    • Legal
    • Privacy Policy
    • Cookie Policy
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)